

This current count applies until end of the level set being played. The status bar shows a running count of each of the four ammo types: bullets, shells, rockets, and energy cells. Only a general description is given below, as they are best described in their corresponding sections.
#GZDOOM 2.3.2 MANUALS#
The manuals call the mundane ones power-ups and the more alien ones artifacts (but also include certain health and armor granting items under this denomination).Īmmunition, keys, and weapons are also items the player may pick up. A megasphere will also have this effect.Įach powerup is a miscellaneous item that grants unique or combined powers or capacities to the player. The protection of armor bonuses is 1/2 if the last suit of armor picked up was a megaarmor. These percentage points count as hit points against damage, substituting damage to health to a degree according to the type of armor currently worn by the player. See also: Berserk, megasphere (below) Armor Īrmor granting items add exclusively to the player's armor percentage, as indicated on the status bar. These percentage points count as hit points against damage. Health granting items add exclusively to the player's health percentage, as indicated on the status bar. When an item respawns in multiplayer mode, it does so with a burst of blue fog (sprite series IFOG) and the DSITMBK sound effect. Picking up an item plays the DSITEMUP sound effect, or DSGETPOW for a powerup. Items marked with a superposed 2 ( 2) are available only in Doom II and derivatives. Items flagged with a number sign (#) are always picked by the player when passed over, even when not needed. The items flagged with a percent sign (%) count toward the ITEMS percentage displayed on the intermission screen.
